My academic journey
I gained my undergraduate degree in Bioinformatics in Nijmegen. Afterwards I combined working on developing digital technologies for education at Radboud University with doing an MSc in Information Science. This made me all the more appreciative of how challenging it is to determine what people really want (let alone need!) out of their software, eventually leading to an opportunity to do a PhD with Prof. Erik Proper in Luxembourg.
Moving up to Luxembourg, I became part of the Enterprise Engineering Network while working at the Luxembourg Institute of Science and Technology, and had some great years working with a diverse bunch of people. I explored how people understand key concepts of models in different ways, and picked up a lot of knowledge about information systems and cognitive science along the way (and a PhD in Information Systems, for good measure).
After meeting some really interesting people at a workshop on cognitive aspects of information systems, I moved to Israel to join the University of Haifa where I worked with Prof. Irit Hadar on cognitive aspects of software engineering, and serendipitously stumbled on my long-term research interests by watching a dog chasing around a drone. Long story short, I became heavily involved with the young and growing Animal-Computer Interaction community and co-founded the Tech4Animals Lab with Prof. Anna Zamansky.
On my return to Europe(-ish) I spent some time in Bristol working on human factors of privacy & security heavily inspired by the cyberpsychology community. All along, I built out my research agenda on the challenges of requirements engineering with non-human users and the actual use of technologies for animals like pet wearables. I eventually joined Northumbria University as an Assistant Professor, becoming part of Northumbria Social Computing (NorSC) and Northumbria Technology for Humanity (NORTH), where I continue to build out my research on technology for animals, focusing on extolling the need for an interspecies information systems perspective to complement dominant interaction design perspectives.